Henrik Dahlberg

I build AI and rendering tools for film, music, and live entertainment.

Henrik Dahlberg seated outdoors

Products

Marrow

One Context. Every AI.

Marrow product hero

Marrow gives people one place to control the work, preferences, relationships, and routines that their AI tools use. Each app or agent receives only the context relevant to its task, with citations, explicit evidence gaps, and approved corrections that remain available when the user changes tools.

About

I am an engineer and consultant specialising in AI and computer graphics. At Industrial Light & Magic, Metaphysic, and Unity, I have developed rendering tools, trained models, and operated systems on film sets and live stages.

I contributed to two Academy Sci-Tech Award-winning technologies, Disney's ML Denoiser (2025) and ILM's Lama shading system (2026), both distributed through Pixar's RenderMan. As engineering lead for ILM's AI denoising initiative, I scoped, evaluated, and integrated a denoiser used on over 100 films since 2018, including every Pixar film since Toy Story 4. My Lama contributions included layerable shaders for ABBA Voyage, plus procedural noise, dispersion rendering, and hair shading shipped on Star Wars: The Rise of Skywalker, No Time To Die, and Marvel's The Eternals.

At Metaphysic, I built and deployed real-time AI face, voice, and translation systems. I developed the neural voice translation pipeline and face swap suite for Eminem's 2023-2024 campaign, operated live systems across 80+ Drake arena shows, built live AI voice translation for Cai Guo-Qiang's TED Talk, and delivered voice cloning and holographic face swap technology for the COP28 opening ceremony in Dubai.

Earlier work includes real-time rendering for ILM's StageCraft virtual production system at Pinewood Studios, shipped features for The Mandalorian and Obi-Wan Kenobi, and real-time path tracing at Unity Technologies. I hold an M.Sc. in Applied and Computational Mathematics from Aalto University and KTH Royal Institute of Technology, with specialisations in Mathematical Statistics and Light Transport Simulation.

Henrik Dahlberg presenting at SIGGRAPH
SIGGRAPH 2023 · Real-Time Live!

Selected Work

AI systems for live performances. Rendering technology for film.

Technology

2026 Academy Sci-Tech Award (Technical Achievement)

ILM Lama Shading System

Industrial Light & Magic · 2018-2021

ILM's layered material shader framework, distributed with Pixar's RenderMan. A modular, physically plausible approach to material composition that expanded shading workflows at ILM and led to broader industry adoption via RenderMan. Since 2019, all ILM CG assets use Lama.

  • Layerable Chiang hair shader (LamaHairChiang)
  • Dispersion rendering (wavelength-dependent refraction)
  • Phasor Noise procedural texture system
  • Sampling efficiency improvements
  • Layering logic and energy compensation
2025 Academy Sci-Tech Award (Scientific and Engineering Achievement)

Disney's Machine Learning Denoiser

Industrial Light & Magic · 2018-2021

Engineering lead for ILM's AI denoising initiative. Owned scoping, research evaluation, production testing, and pipeline integration of a U-Net denoiser for Monte Carlo path tracing, developed jointly with Pixar, Walt Disney Animation Studios, and Disney Research. Contributed to pipeline optimisation that enabled large-scale production use and the commercial release in RenderMan 25. Used on over 100 films since 2018, including every Pixar film since Toy Story 4.

    ILM StageCraft / Helios

    Industrial Light & Magic · 2021-2023

    Real-time cinematic render engine built with Vulkan Ray Tracing for ILM's StageCraft LED volume virtual production system. Shipped production-facing rendering features and supported delivery in real on-set conditions at Pinewood Studios. Used on The Mandalorian, Obi-Wan Kenobi, and other productions.

    • Ray-traced refraction
    • Parallelization of texture compression
    • Existence mipmapping with alpha distribution

    SIGGRAPH 2023 Real-Time Live!

    Metaphysic · August 2023

    Presented real-time face swapping technology live on stage at SIGGRAPH 2023 Real-Time Live! in Los Angeles.

    • On-stage presenter and live demo operator

    News

    ILM's Lama 2026 Sci-Tech Award Video

    The Academy's Sci-Tech Awards video features Industrial Light & Magic's Lama team receiving a Technical Achievement Award.

    Academy Sci-Tech AwardsMay 2026
    ILM's Lama Wins 2026 Academy Sci-Tech Award

    ILM's Lama Wins 2026 Academy Sci-Tech Award

    Lama receives a Technical Achievement Award for its layered material shading framework, now used across the industry via Pixar's RenderMan.

    Industrial Light & MagicApril 2026

    Disney's ML Denoiser Wins 2025 Academy Sci-Tech Award

    Disney's ML Denoiser receives a Scientific and Engineering Achievement Award. Used on over 100 films since 2018.

    Academy Sci-Tech AwardsApril 2025
    Metaphysic Acquired by DNEG's Brahma AI

    Metaphysic Acquired by DNEG's Brahma AI

    Brahma acquires Metaphysic at a $1.43B post-transaction valuation. Metaphysic's voice and face-swap technology becomes part of Brahma's enterprise AI platform.

    VarietyFebruary 2025
    Eminem's Houdini Wins Two VMAs Including Best Visual Effects

    Eminem's Houdini Wins Two VMAs Including Best Visual Effects

    First-ever VMA awarded for a digital character created using an AI-powered pipeline.

    MTVSeptember 2024

    Publications, Patents & Presentations

    SIGGRAPH 2019 Talks2019

    Machine-learning denoising in feature film production

    Henrik Dahlberg, David Adler, Jeremy Newlin

    DOI: 10.1145/3306307.3328150

    Read paper
    EGSR 2021 (Computer Graphics Forum)2021

    Deep Compositional Denoising for High-Quality Monte Carlo Rendering

    Xianyao Zhang, Marco Manzi, Thijs Vogels, Henrik Dahlberg, Markus Gross, Marios Papas

    DOI: 10.1111/cgf.14337

    Read paper
    Master's Thesis — Aalto University / KTH2019

    Huber Loss Reconstruction in Gradient-Domain Path Tracing

    Henrik Dahlberg

    Read paper
    Patent2023

    Adaptive sampling using deep learning

    US Patent 12,373,909

    View patent
    PresentationSIGGRAPH 2023 Real-Time Live!

    Metaphysic Live: Real-time Hyperreal Faceswap

    Presenter · Los Angeles

    Watch presentation